Legal

Terms of Use

Last Updated: May 2026

These Terms of Use ("Terms") govern your access and use of Clash of Cards ("the Game"), a mobile game application operated by SR Enterprise, based in Pune, India. By downloading, installing, or using the Game, you agree to be bound by these Terms. If you do not agree, do not download, install, or use the Game.

1. Eligibility

  • You must be at least 13 years of age (or the minimum age of digital consent in your country) to use the Game
  • By using the Game, you represent that you meet the age requirement and have the legal capacity to enter into these Terms
  • If you are under the age of majority, your parent or guardian must review and agree to these Terms on your behalf
  • You agree to comply with all applicable local, state, national, and international laws and regulations

2. Accounts & Registration

  • You may register using a valid email address or Google Sign-In. Your email serves as your primary account identifier
  • You are solely responsible for maintaining the confidentiality of your account credentials
  • All activity under your account is your responsibility
  • You may create only one account per person. Creating multiple or fake accounts to gain unfair advantage is strictly prohibited
  • You must provide accurate, current, and complete information during registration
  • We reserve the right to suspend or terminate accounts that violate these Terms or engage in fraudulent activity

3. License & Limited Use

Subject to your compliance with these Terms, SR Enterprise grants you a limited, non-exclusive, non-transferable, revocable license to install and use the Game on your personal Android device for personal, non-commercial entertainment purposes only.

You may not copy, modify, distribute, sell, or lease any part of the Game or its content without our express written permission.

4. Gameplay Rules

Clash of Cards is a multiplayer sports card battle game where players compete using real-world sports statistics represented as collectible cards. The game combines strategy, prediction, and risk management.

Core Gameplay

  • Each player receives an equal number of random cards from the selected deck at the start of each match
  • Players secretly choose one card to play for each turn
  • The active player chooses an attribute to challenge (e.g. Runs, Wickets, Strike Rate, Batting Average, Matches Played, or other deck-specific statistics)
  • The card with the highest value for the selected attribute wins the round
  • The winner collects all cards played in that round and becomes the active player for the next turn
  • The match continues until the selected game mode reaches its completion condition

Practice Match vs AI

  • No Lobby Pass required
  • Stakes are optional
  • Only the human player contributes stakes — bots do not contribute stakes
  • Rewards are distributed according to match results

Multiplayer Lobby

  • Supports up to 4 players
  • Friends can join through an invite code
  • The lobby creator selects the deck, game mode, stakes, and match settings
  • Creating a lobby requires a Lobby Pass
  • Joining an existing lobby does not require a Lobby Pass

5. Game Modes

  • Last Man Standing: The match continues until a single player owns all cards in play. That player is declared the winner.
  • Knockout: The match ends as soon as at least one player loses all cards. Remaining players are ranked according to cards held.
  • Move Master: The match ends when a predefined move limit is reached, or one player acquires all cards before the move limit. The player holding the most cards at the end wins. The lobby creator selects the move limit before the match begins.

6. Stakes System

Matches may include optional stakes using Clash Coins with the following rules:

  • Every participating player contributes an equal amount of Clash Coins
  • A 20% platform fee is deducted from the total stake pool
  • The remaining prize pool is distributed among winners
  • This is a skill-based gameplay system and is not gambling

7. Clash Coins (Virtual Currency)

Clash Coins are the primary in-game virtual currency used for match stakes, purchasing additional decks, purchasing titles, and participating in future game features.

Clash Coins:

  • Have no real-world monetary value
  • Cannot be exchanged for cash
  • Cannot be transferred between players
  • Cannot be redeemed outside the Game
  • Cannot be converted into any real-world asset or currency

Clash Coins may be earned through advertisement rewards (30 coins per completed ad), daily login rewards, daily challenges, referral program rewards, and match winnings.

8. Lobby Passes

  • Lobby Passes are required only when creating multiplayer lobbies
  • Lobby Passes may be obtained through in-app purchases, referral rewards, advertisement milestones, and promotional events
  • Joining an existing lobby never requires a Lobby Pass
  • Lobby Passes are virtual items with no real-world value

9. Premium Badges

Premium Badges are purchasable items available in Silver and Gold tiers:

  • Silver Badge: 90-day benefits (1.2x XP Multiplier, 1.5x Bonus Reward Multiplier, exclusive Silver Card Back, exclusive Silver Title) + permanent benefits (5 Lobby Passes, 2,000 Clash Coins)
  • Gold Badge: 90-day benefits (1.5x XP Multiplier, 2x Bonus Reward Multiplier, exclusive Gold Card Back, exclusive Gold Title) + permanent benefits (10 Lobby Passes, 5,000 Clash Coins)

10. Cosmetic Items

Cosmetic items allow players to personalize their experience. Cosmetics provide no gameplay advantages and do not affect match outcomes. Examples include titles, deck themes, card backs, and profile customization.

Certain cosmetics can be earned or purchased using Clash Coins. Premium cosmetics (premium card backs, premium deck themes, seasonal cosmetic bundles, event-based cosmetic rewards) are available exclusively through in-app purchases and remain visual-only.

11. Referral Program

  • Players may enter a referral code during registration
  • Benefits may include referral rewards, referral milestone bonuses, and promotional incentives
  • Referral rewards are governed by the Game's reward policies
  • Abuse of the referral system (e.g., creating fake accounts) may result in account suspension and forfeiture of rewards

12. Prohibited Activities

  • Using modified, hacked, or unauthorized third-party versions of the Game
  • Exploiting bugs, glitches, or design flaws for unfair advantage
  • Reverse engineering, decompiling, or attempting to extract the source code
  • Selling, trading, or transferring accounts, Clash Coins, items, or any in-game assets
  • Using bots, macros, automation tools, or any form of automated gameplay
  • Collusion, account sharing, or manipulation of match outcomes
  • Interfering with the Game's servers, networks, or security systems

13. Account Suspension & Termination

We may temporarily suspend or permanently terminate accounts for:

  • Violation of any of these Terms
  • Cheating, unfair play, or exploitation
  • Abusive, harassing, or offensive behavior
  • Fraudulent activity, payment chargebacks, or unauthorized purchases
  • Creating multiple accounts for abuse or circumvention of bans
  • Suspicious activity that threatens the integrity of the Game

Upon termination, your license to use the Game ends, and you will lose access to your account and all associated data including Clash Coins, items, and progress.

14. Account Deletion Policy

Players may permanently delete their account through Settings → Delete Account. When an account is deleted:

  • Personal information is removed
  • Game progress is removed
  • Inventory and rewards are removed
  • Associated profile data is removed
  • Deleted accounts cannot be recovered

To prevent abuse, the same email address cannot be used to create a new account for 7 days after deletion. A one-way cryptographic hash of the email address may be retained for security purposes.

15. Intellectual Property

All content in the Game — including but not limited to code, graphics, animations, sound effects, music, game design, UI/UX, text, logos, and branding — is the property of SR Enterprise and is protected by applicable intellectual property laws. You may not copy, modify, distribute, display, or create derivative works without our express written consent.

16. Disclaimer of Warranties & Limitation of Liability

The Game is provided on an "AS IS" and "AS AVAILABLE" basis, without warranties of any kind, either express or implied. We do not guarantee uninterrupted, error-free, secure, or bug-free service. You use the Game at your own risk.

To the maximum extent permitted by law, SR Enterprise shall not be liable for any indirect, incidental, special, consequential, or punitive damages, including but not limited to loss of data, game progress, virtual items, or profits. Our total liability shall not exceed the amount you paid, if any, for using the Game in the past 12 months.

17. Changes to Terms & Governing Law

We reserve the right to modify these Terms at any time. Material changes will be communicated through the Game or via email. Your continued use of the Game after changes take effect constitutes your acceptance of the updated Terms.

These Terms shall be governed by and construed in accordance with the laws of India. Any disputes arising under these Terms shall be subject to the exclusive jurisdiction of the courts in Pune, Maharashtra, India.

18. Contact

For questions, concerns, or support related to these Terms:

  • Email: [email protected]
  • Support Ticket: Raise a support request through our support portal
  • Address: Pune, India — operated by SR Enterprise

We aim to respond within 24-48 hours.